There's a lot of talk these days about "World Building," which helps create a realistic and interesting story setting. But after you have carefully crafted your world of wonder with believable geographic and geopolitical details, you probably want a nice picture of it, right?
I'm going to show you how to make a cool looking fantasy map.
What you will need:
- a graphics editing program (I used Photoshop.) There is also a free program called GIMP.
- a public domain image of an old map. Some good sources for public domain images are: Public Domain Sherpa and NOAA's Office of Coast Survey Historical Map & Chart Collection. The NOAA site is a gold mine. It takes some searching, but you can even find maps of old west towns, forts, and battles!
What we are going to do:
We are going to take an existing public domain map and modify it to look like the imaginary world we have in our head.
Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts
Saturday, January 21, 2012
Thursday, September 22, 2011
How To Build A Spaceship - Part 4
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| MPD Thruster |
Mythik Magnetoplasmadynamic Mars Expedition Ship
Mission - Fly to Mars, look around, and return to Earth.
Distance - .5 AU or 74,799,000,000 meters.
Ship - Orbit to orbit Mars Expedition vessel. "Fire Baton" class generating 1G artificial gravity by spinning around the central core. The artificial gravity is good for the health of our crew and also helps simplify things like plumbing and all the other things that act surprisingly weird in micro gravity. It's powered by two 15MW nuclear reactors, generating 6MW of electrical power.
Length - 125 Meters. The reactors are at one end, the Habitat Module at the other end, connected by trusses from the central core. The distance of our crew from the reactors, combined with the radiation shield, keeps the amount of radiation exposure to safe levels for the duration of the mission. There is a "storm cellar" in the center of the Habitat with extra shielding in case of solar flares, etc.
Thrusters - Six Magnetoplasmadymaic (MPD) Thrusters, which have 25 Newtons of thrust each. Three thrusters are on each side of the central core. Our design is what's known as Nuclear Electric Propulsion. The nukes make the electricity which powers the thrusters. Another design is Nuclear Thermal Propulsion, where the nukes are the thrusters.
Wet Mass - 145,400kg
Dry Mass - 75,400kg
Propellant Mass - 70,000kg
Propellant Tanks Mass - 4,000kg
Drive - 32,200kg - Includes all power systems, radiation shield, radiators, etc.
Hull - 5,000kg - Includes central core, thrusters, truss, etc.
Payload - 34,200kg - Consists of TransHab inflatable crew module, including all life support systems, navigation, control systems, etc.
Thrust - 150 Newtons
Specific Impulse - 5,000 seconds
Mass Ratio - 1.92
Exhaust Velocity - 49,050m/s
Ship Delta V - 32,210m/s
Acceleration - .001 m/s
Travel Time - 197 Days (6.6 Months)
Mission Delta V - 17,568m/s
Okay! There are a couple of issues:
Wednesday, September 21, 2011
How To Build A Spaceship - Part 3
In Part 2 we looked at some of the variables we need to know or calculate to determine our spaceship design. Now, we'll look at the elements of the ship itself.
Just as a Ferrari has specific parts such as engine, chassis, suspension, brakes, body etc., a spaceship can be broken down into necessary, specific components.
We'll need a drive (no warp drives here!) and propellant, hull, and a payload section.
The design I'm going to initially copy is from the NASA Artificial Gravity for Human Exploration Missions report. I must admit, I picked this one because it looks cool and has some rather interesting quirks that I think would make for a great story setting. It uses the "fire baton" concept to create artificial gravity by spinning the entire ship. The power reactors are on one end, and the payload (the habitat or crew module) is balanced on the other end. The ship rotates around the center, where the propellant tanks and thrusters are located. Our thrust will be provided by six Magnetoplasmadynamic (MPD) thrusters, which get their power from six turbo alternators which convert the thermal energy from two nuclear reactors into electrical power. So it will break down like this:
- Drive - 2 nuclear reactors, 6 turbo alternators, radiators, radiation shield and assorted gizmos.
- Propellant - This is the Lithium propellant that our MPD thrusters will use.
- Hull - this is the central core, the truss that connects the Drive and Habitat modules to the core, and guy wires, etc. In this particular design, our thrusters are also considered to be part of the Hull section, although they are commonly in the Drive section. This will also include the mass of our tanks that hold the propellant. You'll note the hull is nothing like an ocean liner or the Starship Enterprise. It is pretty much just a skeleton that connects the other parts of the ship. Ah, the elegance of space travel!
- Payload - This consists of our habitat module, which is a self-contained, inflatable TransHab design.
First, we'll need to figure out how much mass our spaceship has...
Tuesday, September 20, 2011
How To Build A Spaceship - Part 2
Okay, so the Ferrari Road Trip from Part 1 showed us that we needed to know a few things to figure out the time and cost of our trip. And Flying Cars, Jetpacks and Video Phones showed us that just because something hasn't been done, doesn't mean it can't be done. And, if in space, no one can hear you scream, then no one can charge your credit card, either, right? So we're going to almost forget about cost for now, except for two terms: "Realistic" and "Sci-Fi." I'll define those two terms:
- "Realistic Cost" - If enough people in the right places want to do it, and it's based on something that somebody really smart really came up with, then it can be done eventually.
- "Sci-Fi Cost" - If Old Ben can buy two 1-way tickets (Droids ride free) on the Millennium Falcon for 17,000 somethings, then that's all that matters.
So forget about cost for now, except to say that we'll use "Realistic Cost" and that any power plant or engine that we consider would be something our Rocketpunk characters would willingly spend lots of time and money to develop.
So much for cost. What we're most interested in is realistic time frames for our trips in space. So that means we'll have to figure out our power and fuel and propellant requirements. We'll also need to know the distances involved. Pretty much just like our little jaunt in the 250 GT from LA to NYC, right? Surprisingly, yes. Hey, it ain't rocket science!
Monday, September 19, 2011
How To Build A Spaceship - Part 1
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| 1961 Ferrari 250 GT California |
That's what we'll use for this little opening metaphor, anyway. Don't worry, it will be a lot more fun than a typical "If Train A leaves Chicago at 50mph..." story problem. This metaphor will get us into space!
Let's say you want a fun road trip from from Los Angeles to New York City. Being a curious and thrifty person, you also want to know how long it will take and how gas you'll need. To determine these things, you need to figure out a bunch of other things. We'll simplify our trip (this is, after all, just a metaphor) and say that you will drive non-stop, Smokey And The Bandit style. We will need to know how far it is from LA to NYC, how fast your car can go, what kind of gas mileage the car gets at that speed and how much gas the car's fuel tank holds. We're going to say "who cares" to the cost of both gas and car and "borrow" a car, Ferris Bueller style.)
Saturday, June 18, 2011
Step by Step Scrivener to Kindle Tutorial
There are many ways to get your content onto a Kindle. But it's not so simple finding a way that produces satisfactory results. For Mythik Imagination #1, I used an .html template (shout out to Derek J. Canyon "Thanks for the template!") and formatted by hand. It seemed to work pretty well, but is tedious if you have to do a lot of unusual formatting. For instance I needed a lot of italics, so it was a pain to add the many, many, many HTML tags by hand.
My goal was to find a program I could use to write all my drafts, then be able to export to send to the proofreader/editor, then paste in the final locked words, then export to a nicely formatted and professional looking Kindle file, ready for uploading. I think I've found a one-stop method of doing all that, using Scrivener.
Scrivener is a great little program that has big capabilities. It is really amazing with all the things it can do. I don't know most of those things yet, because I've been focused on just one thing: Kindle formatting. You can Google dozens of Scrivener tutorials (and heck, even read the manual haha,) and you can also go see Nicholas Olivo for good Scrivener tutorials.
You should know the basics of Scrivener before using this tutorial. I also have a disclaimer. This method seems to work really well in my tests. But, I'm paranoid, so I won't be entirely convinced until I actually upload to Amazon, then buy the finished product and see what the buyer sees. So, I'm not guaranteeing anything just yet. But it should give you a head start to see for yourself if you like this technique or not. - UPDATE: So I have now used this method on The Human Ate My Pumpkin! and it worked great :)
For convenience sake, here are some helpful links before we start:
- For general help with Kindle Publishing, go to the the source: Kindle Direct Publishing Help Pages
- A lot of really helpful general info about ePublishing formatting can be found in the Smashwords Style Guide.
- For help with the interior first page cover image, see Formatting Images Within Kindle Book
- Check this out for help with the Catalog/Cover Image.
- Kindle Publishing Programs download page.
All right, you have written your masterpiece, and now you want to get it on a Kindle
, using Scrivener. Here's how to do it:
Step-1
First, you will need to download and install two programs (available for Mac or PC) from Amazon:
The first is KindleGen, which is the program that Scrivener will use to do the actual converting to .mobi format.
The second is Kindle Previewer, which will let you see how your newly created .mobi file will look on a Kindle device or app.
So download those now and install them. It's okay, I'll wait.
I'm going to assume that you've figured out the basics of how Scrivener works, including the Compile command. But, if you haven't, I'll give you head start:
Select File>Compile…
Then select Compile For: Kindle eBook (.mobi) and select KindleGen from the Compilation Options.
Now you need to tell Scrivener where to find the KindleGen program. So, just point it to wherever you installed KindleGen. There's also a handy link to the Amazon KindleGen download page if you haven't downloaded it yet.
Okay, now you are ready to rock. Cancel the compile window and let's get down to bizness!
Step-2
Here's a new, blank Scrivener project:
Organize Scrivener's binder the way you want your Kindle book to look. You will see I used a combination of folders and files. In the Scrivener Universe, folders and files are essentially the same. They are both containers that you can also write on. But when you compile, you can set each of those types to do different things. So here I have six sections that will be in my book:
Front Matter (folder)
Contents (folder)
Chapter 1 (file)
Chapter 2 (file)
Chapter 3 (file)
Back Matter (file)
Front Matter is just a fancy way of saying "All the stuff that comes before your actual story," like the title and copyright info, etc. The consensus seems to be to keep the front matter short. The Chapters are, well, chapters of your novel, but in my case, they will be my short stories. The Back Matter is whatever you have after your story, such as an Afterword, links to your website and other books, excerpts from other books, whatever.
So here is what I will have for my book:
What you name these folders and files is very important, because the Compile settings will use these names to automatically title each of your sections using the folder or file name. It works like this: The title of my front matter will be Mythik Imagination #2, which will also have the text of the copyright etc. The title of my contents page will be Contents: and it will have the text of my table of contents. Each of my chapters will be titled with their respective names and contain the text of the actual story. Got it? Good.
Also, remember that that folders can have text, just like files. So, my front matter folder (called Mythik Imagination #2) will have the text of the front matter written on it. (You can think of it as an empty folder, since it doesn't contain anything inside it, but it has the text of the front matter --copyright etc.-- written on it.) The Contents folder is the same. Make sense? No?Don't worry; it will all become clear.
Step-3
Next, we are going to create our Table of Contents. I select all of my chapters, which are The Silver Skull, The Schofield Crew, Requiem For The Wild West, and Author's Note.
Then I go to the menu bar and select Edit>Copy Special>Copy Documents as Scrivener Links:
Boom! Now I select the empty Contents folder:
Then right click (control-click on Mac) in the editing area and select Paste:
And viola:
There is our table of contents. Note, this screen shot is after I selected Align Text Center and I have Show Invisibles turned on, which is why you see those backwards "P" symbol things. For more detail about creating an eBook table of contents, you can look at the Scrivener User Manual, at the bottom of page 252.
Step-4
There's one more thing to do before we compile. You've already got your cover art, right? Right? Please say yes. Good!
Here's some bonus info on the interior Kindle cover. First, do not confuse this with the Catalog Cover. The Catalog Cover is the super-duper high quality image you upload when publishing on the Amazon KDP site.
But forget that for now. Right now we are concerned with the actual cover image that will be the very first page of your Kindle book. This is known as the Cover Image Within Kindle Book. Oddly enough, help for that can be found on the page titled: Formatting Images Within Kindle Book
You don't know it, but I just backspaced over a bunch of info that would have turned this into a graphics tutorial. Instead, I'll just say this:
Cover Image Within Kindle Book specs:
Format: .jpg
Dimensions: about 600 pixels wide by 800 pixels tall
File Size: 127KB or less
That's a pretty small file size, so you may have to tweak the export settings of your graphics program to get the size right. It's worth the effort, though. Try to get as close to 127KB without going over, because your image will look better. My file size was 125KB, and it looks sharp and clean. Theoretically, if your image's file size is too big, KDP will do extra compression to reduce the size and it may not look very good.
Now, name it something logical, like Interior_Cover.jpg and save it where you can find it. Now drag it into the Research folder in the Binder of Scrivener:
Very good.
Okay, so now let's say you have all the content of your front matter, chapters and back matter. It's all been proofread and edited and is word perfect, right? Right. Now let's make it a Kindle book!
Step-5
Go back to Compile:
Compile: Contents
Make sure you have selected Compile For: Kindle eBook (.mobi) and then select Contents under Compilation Options:
We are going to include all of our folders and files. We want to checkmark Pg Break Before for everything except Mythik Imagination #2 (our Front Matter.)
Step-6
Compile: Formatting
Here, we are going to include the Title and Text for Folders and for files. We are not checkmarking anything on the middle line, because those are File Groups, which we aren't using. Here's why I made the front matter and contents folders instead of files. Because now we can set the Folder Title to "Heading 1" and set the Page padding to 3 lines.
AND we can set the Files Title to Heading 1 (or a different Heading if we wanted) and set Page padding to 8 lines. Heading changes the size of the Title, and Page padding determines how far down the page the Title is. So we end up with different settings for our Files, which are also our chapters.
Step-7
Compile: Processing Options
I'm not going to get into all of the reasons for the various settings (yes, we are trained monkeys pressing buttons.) Just make sure it looks like the pic.
Step-8
Compile: Separators
Section breaks determine where the Kindle will start new pages. The way our layout is organized, we want to have a Section break between everything. Just do it, please.
Step-9
Compile: Cover
Now we get to use the cover image we worked so hard on in Step-4:
Just select the cover image. It's pretty straightforward, especially if that's the only image in your Research folder.
Step-10
Compile: E-Book Options
Copy these settings. Make sure that whatever text you type into the "HTML table of contents title:" field matches exactly the name of your Contents: folder. Note that here I used "Contents:" with the colon. That is because my Contents: folder actually has a colon:
When Scrivener compiles, it will automatically add the folder and page names, remember? so my final contents page will look like this:
Okay, we're almost done…
Step-11
HTML Options
Make sure "Convert Scrivener links to HTML links" is checkmarked.
All the other Compilation Options should be fine to leave in their default settings.
Step-12
Hit the Compile button.
When you save it, you will have a file ending in .mobi. That is your Kindle book :)
Step-13
Open up the Kindle Previewer and drag your newly created .mobi file into Kindle Previewer. You should see a nicely formatted, professional looking Kindle book. Check it over and over again to make sure everything turned out the way you planned.
That's it. You should be able to upload the .mobi file to KDP and be good to go. Theoretically. I will make an update to this once I've done it. But in the meantime, this should give you a good idea of how to format your Kindle book using Scrivener.
So test it out, experiment, and have fun!
Friday, April 15, 2011
Easy eBook Cover Art Tutorial
You've written an amazing novel. It's been proofread and copyedited, and is letter-perfect. But now you need a cover for your masterpiece. Everyone knows you get what you pay for. But we live in changing times, don’t we? In our wondrous world of the future, sometimes you can get a lot for a little. That is good news for indy authors on a shoestring budget. In that spirit, I will show you how to make an eBook cover that is good enough for right now. That’s an important concept, because if you have a small budget and wait for everything to be absolutely perfect, you probably won’t publish anything. Don’t let the perfect become the enemy of the good.
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